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CINEV / 3D SCENE DIRECTION

Shotloom

Generate a 3D scene from an image, then directly edit character placement, poses, and camera composition.
Use your directed scene to generate new images and video.

Project period —

1. Featured results

Start from one shot and create a new perspective

Open a storyboard shot as a 3D scene and direct it by editing the characters and camera. The edited scene is used to generate video with SceneGen, and the final frame of the generated video can be added to the CineV storyboard.

Result video generated with SceneGen

From the original shot to 3D scene direction

Original shot — the storyboard image that starts the scene
3D scene editing — reframe the camera to compose the character and surrounding space together

In this example, the camera was changed from a close view of the character to a composition showing the surrounding space. The video above was generated from the edited scene using SceneGen.

Edit poses, motion, and cameras to create video

Follow the process of editing a character's poses and actions and the camera composition within one scene, then generating a video with SceneGen.

Editing poses, motion, and cameras in Shotloom, then generating video with SceneGen

Detailed instructions: 4.3 Create character actions · 4.4 Direct the camera · 4.7 Connect SceneGen results to CineV

2. The product's role

Shotloom is a 3D scene direction tool for editing character actions and camera composition.

Place characters, generate desired actions and apply them to the timeline, then design camera compositions that change over time. Play the scene to review the direction, save your work, and return to editing later.

CineV shots can be edited, or you can start by building a scene directly in Shotloom. Export your edits as camera images or video, or connect them to generation through SceneGen and production on the CineV storyboard.

3. The complete production workflow

Prepare a scene → Edit characters and cameras → Play and refine → Use the results

Open CineV shots as 3D scenes, or build a scene directly in Shotloom. Edit character actions and camera composition, then play the result to review it. Keep the work as an editable bundle and continue with the output suited to your purpose.

The full workflow: prepare and direct a scene, then create an editable bundle, camera exports, or CineV output.
Using the resultsWorkflowOutput
Keep editable workSave → Export bundle → ReopenAn editable .shotloom.zip bundle
Camera exportCamera Export → Export completeFirst- and last-frame PNGs and silent WebM
CineV integrationGenerate in SceneGen → Review result → Send to CineVA storyboard with the generated video's final frame added

Camera Export outputs the camera view of the edited 3D scene. SceneGen generates video based on the scene and generation settings, while Send to CineV transfers the final-frame image of the generated video.


4. Detailed feature guide

CineV integration is covered in 4.1 and 4.7, and Shotloom's standalone editing tools in 4.2–4.6. Each workflow can be used independently on a prepared Shot. A Shot is one scene-editing unit; a bundle stores work so it can be reopened and edited.

4.1 Open a CineV shot in Shotloom

Select a storyboard shot, generate a 3D scene, and start editing it in Shotloom.

Open a project and review the storyboard

Open the project you want to edit in CineV and review its storyboard.

Open a project in CineV
Review the project's storyboard

1. Select a shot to edit — In the toolbar, click 3D Shot Edit. The selected shot image and scene generation panel open on the left.

The selected shot's 3D Shot Edit panel

2. Generate a 3D scene — In the left panel, click Generate Scene and wait for generation to finish.

Generate a scene from the selected shot

3. Open in Shotloom — When generation finishes, click the now-enabled Open in Shotloom button.

Open Shotloom after scene generation completes

4. Review the generated scene — Review how characters and space have been reconstructed from the original shot.

The 3D scene opened in Shotloom

4.2 Compose a scene

Add characters and adjust their positions and orientations to compose the scene you will edit.

1. Add a character — Add the character you want to use. The image below shows a character already added to the scene.

A character added to the scene

2. Adjust position and orientation — Select a character and place it appropriately in the scene.

Adjust the selected character's position and orientation

3. Check the placement — Review the full scene to confirm that the character is in the intended position and facing the right direction.

Review character placement in the full scene
Starting conditions and prop placement

Start with a new bundle or an existing Shot open.

If the scene needs props, add them and adjust their positions and orientations too. The example above shows character placement.

4.3 Create character actions

Describe the desired action in a sentence, compare generated candidates, and apply one to the character's timeline.

1. Generate an action — In the Motion tab, open Create New Motion and enter the action description and settings. Example: Slowly wave your right hand while standing in place.

2. Compare candidates — Select a generated candidate to preview it on the character. Use Play Preview to review it again if needed.

3. Apply to the timeline — Run Add Performance Clip on the candidate. A Performance Clip is an action clip applied to a character's timeline. Confirm the target character and application range, then click Add Clip button.

4. Play the applied result — Exit the candidate preview and play the actual timeline clip. Confirm that the selected character performs the desired action during the specified interval.

Candidate previews, clip application, and poses

The Shot must contain a character, and motion generation must be available.

Generating and previewing a candidate alone does not add it to the timeline. You must specify a target character and interval, then add the clip.

To apply a pose, open the Pose tab, select a candidate, and specify the target character.

4.4 Direct the camera

Place camera keys to change the composition over time and play the scene to review the movement. A camera key stores the camera composition at a particular frame.

1. Select a camera and composition — Select the camera to edit and compose the shot in pilot view. Pilot view lets you edit a scene while looking through the selected camera.

Check the composition from the selected camera's viewpoint

2. Save the starting composition — Go to the starting frame, adjust the composition, and save a camera key. After entering values, you must also execute the key-save action.

3. Save the next composition — Move to a later frame, enter the position and rotation for the next composition, and save them as a key.

Composition values, FOV, and multiple cameras
Enter the next composition's position and rotation at a later frame

Enter position and rotation values in Properties, then save a key. If you saved position and rotation keys together, save any changed FOV separately.

If there is no camera, add one first. With multiple cameras, also specify the main camera to use for the current interval.

4. Check the movement — Play between the two keys in the timeline camera preview. Confirm that the camera keys appear at different frames and that the composition changes as intended.

Check movement between two camera keys
Refine camera movement

Stop playback and go to the frame you want to edit. Adjust its values, save the key again, and play the surrounding interval to check the movement.

4.5 Save and resume your work

Save your edits and keep them in a bundle file that can be reopened for further work.

1. Save your work — File → Save and confirm the Saved status.

Save your work from the File menu

2. Keep an editable bundle — File → Export to download an editable .shotloom.zip bundle.

Export an editable Shotloom bundle

3. Reopen your work — File → Import to reopen the saved bundle. Check that characters, clips, and camera keys are preserved, then continue editing.

Prepare savable work and verify reloading

Work in a bundle that can be saved. If using a temporary Preview, first prepare the work in a new or imported bundle.

Return to the same frame as before saving to compare whether character, clip, and camera edits were preserved.

4.6 Export your results

Export the edited Shot as the camera's first and last frame images and a video.

1. Run camera export — In the camera export tools at the top right, click Export and choose a folder to save the files. File → Export is used to keep an editable bundle.

Camera export tools — the Export button at the top right

2. Confirm export completion — Wait for export to finish and check the completion message.

Export completion message
Camera export complete

3. Review the output — Open the first-frame PNG, last-frame PNG, and silent WebM to review the images and movement. The example below is the exported last frame.

Export result — last-frame PNG
Export preparation and file formats

Run the export when the Shot's camera and playback interval are prepared and camera export is available in the current environment.

Camera export currently provides first- and last-frame PNGs and 1920×1080 silent VP9/WebM video.

4.7 Connect SceneGen results to CineV

From your directed scene, use SceneGen to generate video and add the final frame of the result to the CineV storyboard.

1. Direct the scene — Edit the characters and camera to create the desired composition. A before-and-after camera comparison for this example is shown in Featured results above.

2. Generate with SceneGen — On the right, open the SceneGen tab. Describe the mood, lighting, and character actions, or add reference images, then click Generate.

Enter generation settings in SceneGen

3. Review the generated result — Once generation finishes, review the video and last-frame image in the result card. The example result video appears near the beginning of this document.

Review SceneGen results
Review the generated video's final frame

4. Send to CineV — On the result you want to use, click Send to CineV to transfer the final-frame image of the generated video.

5. Check the storyboard — Return to CineV and confirm that the transferred final-frame image has been added to the storyboard.

6. Start the next edit from the new image — Select the image added to the storyboard and run 3D Shot Edit → Generate Scene → Open in Shotloom. As in 4.1, generate a 3D scene from the new image, then edit character actions and camera composition again.

You can also generate these results with SceneGen and send the final frame to CineV. Each generated result becomes the starting point for directing the next scene, allowing you to develop it through the same iterative production workflow.

Use the final frame added to CineV as new input to repeat scene direction and generation.


5. Glossary

TermMeaning
ShotloomA 3D scene direction tool for editing character placement, actions, and camera composition.
CineVA service for managing storyboard shots and production work. Send shots to Shotloom for editing, or receive the last frame of a generated result and add it to the storyboard.
SceneGenA feature that generates video from the scene edited in Shotloom and the supplied generation settings.
ShotThe unit for editing one scene. Character actions and camera direction are composed within this unit.
bundleA format containing characters, clips, cameras, and other work so it can be reopened and edited. Editable bundles are stored as .shotloom.zip files.
TimelineThe editing area where character actions and camera compositions are arranged over time and specific moments can be played or reviewed.
Performance ClipAn action clip applied to a character's timeline. After reviewing a generated motion candidate, specify the target character and application interval to add it.
Camera keyA point storing camera position, rotation, and other values at a specific frame. Place keys at different times to create changes in composition over time.
Pilot viewA way to edit composition while viewing the scene through the selected camera.

Saving, exporting, and generating

ActionPurpose and output
File → ExportDownload an editable Shotloom bundle.
Camera ExportExport the edited 3D scene as first- and last-frame camera PNGs and a silent WebM video.
SceneGen generationGenerate new video from the scene and generation settings.
Send to CineVTransfer the last-frame image of the selected SceneGen result to the CineV storyboard.