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A2P / RESEARCH & DEVELOPMENT

From AI generation
to production tools.

From asking whether we can generate it, to asking whether we can create the scene we want.
Explore how AI Lab's experiments and development grew into a production experience.

2025.09 — 2026.08Generation validation · Production workflow · 3D editing · Iterative production
Research and development records are presented with the latest work first. Some research ran in parallel; experimental results are distinguished from implementation and design records.
01 / A structure for repeatable production

Re-create while preserving
the story and style.

We analyzed why storyboards compressed events and directing information, and outlined a structure that separates story planning from image and video rendering.

Intended production experience

We aimed to let users compare results from the same story plan, produce only the parts they need, and repeatedly apply their own styles.

Shared plans · Selective rendering

For Lazy Storyboard V2, we documented specifications and integration directions for sharing plans and separating rendering. Video generation itself was not first introduced at this stage.

Reusable custom styles

We outlined a structure for converting user descriptions into prompts for each generation stage, registering them, and reusing them through an assigned style ID.

Observed results

Two tests identified the fixed nine-shot limit and equal allocation across scenes as the main causes of compression. Even shot-heavy climaxes received the same shot budget, losing directing information.

Remaining limitations

This stage primarily consists of design, specification, and integration records. No measured improvements in cost, user satisfaction, or story retention were reported, so the plan-based structure cannot be said to have solved the compression problem.

02 / An experience users can direct

Bring a generated scene
closer to the user's intention.

We reconstructed images as editable 3D scenes and used poses, objects, and cameras adjusted in PoseShot and 3D Proxy for image and video generation.

POSESHOT / 2026.07 — 08

Direct control, from poses to cameras.

Feature demonstrations from actual development records.

Apply poses by body part

Select a region, such as the upper or lower body, and apply a pose.

Intended production experience

We aimed to let users visually specify compositions and poses that are difficult to describe in prompts, then correct the reconstruction themselves to reach the scene they want.

PoseShot · Pose and scene editing

We added primitives, move/rotate/scale controls, hand and partial-pose editing, copy and paste, and manual person detection, then expanded into camera path recording and pose interpolation.

3D Proxy · Reconstruction and manipulation

We improved character, camera, and object reconstruction and alignment, and tested reconstruction streaming and rendering performance separately.

Performance validation · Two distinct experiments

61.9% / 54.7%

Average reduction in first-object response / total completion time

Reconstruction streaming experiment: four successfully completed images, with up to four objects each
34.3 → 60.0

Median FPS

A separate rendering experiment measuring the same scene three times
Explore the PoseShot development record ↗
Observed results

User testing indicated that visual composition editing was more intuitive than text instructions. This was qualitative feedback, not a measurement of satisfaction or usability improvement rates.

Remaining limitations

Occluded areas, complex interactions, and large viewpoint changes remained unstable. Reconstruction errors also affected generation results, so manual correction was necessary.

03 / Connecting the production workflow

Connect generated elements
into consistent scenes.

We derived characters, locations, and props from scripts, connected references with 3D previs, and passed the required information to each shot.

EXPERIMENT / 2026.07

Combine references and connect them into scenes.

We assigned roles to reference images to generate characters, then used them with locations in storyboards.

01 / Input references

Character
Character
Top
Top
Bottom
Bottom
Hairstyle
Hairstyle

02 / Generated character

Character sheet combining four references; sunglasses specified in text
Character sheet combining four references; sunglasses specified in text

03 / Add objects to a location

We combined a torii gate reference with a prompt for a Shibuya background.

Input: location object reference
Input: location object reference
Result: torii gate in an urban Shibuya setting
Result: torii gate in an urban Shibuya setting

04 / Connect to a storyboard

Storyboard using generated elements: The Shibuya Save
Storyboard using generated elements: The Shibuya Save
Intended production experience

The goal was to carry the desired appearance and spatial composition across scenes and reuse prepared assets.

Elementalist · Reference composition

We tested character generation combining face, top, bottom, and hairstyle references; location-object combinations; text-based prop generation; and connections to the storyboard.

Improved scene references

We reflected character visibility in generation and fixed an issue where the default background was referenced instead of the generated one. We analyzed why A-poses persisted and improved the prompts.

Observed results

We verified the feasibility of character and prop replacement and reuse of existing 3D backgrounds. In a validation shot, regenerating the same input resolved the A-pose while preserving composition.

Remaining limitations

Identifying three or more people, background detail consistency, complex interactions, and contact with floors and chairs remained unstable. Prompt improvements did not solve upstream motion-application issues.

04 / Testing feasibility

How far could AI go
in video production?

We tested whether AI could create the characters, backgrounds, motion, and voices needed for video and connect them into a single production workflow.

EXPERIMENT / 2025.11

The same workflow, different results.

Shot images from experiments testing character replacement through video generation.

Successful result: experiment 2, no errors in all four clips
Successful result: experiment 2, no errors in all four clips
Error cases: experiment 3, errors recorded in eight of nine clips
Error cases: experiment 3, errors recorded in eight of nine clips

The unsuccessful experiment recorded character mix-ups and unwanted people appearing. These images are a collection of shots from the experiment, not individually annotated error examples.

Intended production experience

We aimed to reduce repetitive production tasks and reuse prepared characters and scenes in other content.

Character and scene generation

We experimented with background editing and sequential character replacement, validating a workflow from images to video.

Motion and audio generation

We experimented with dialogue-aligned motion and voice generation, as well as story-based background music.

87%

Success rate for dummy character removal

56.5%

Share of final clips with no defects

Results from the same 108 clips evaluated under two different success criteria.

Observed results

In a test of 108 clips, success measured by dummy character removal was 87%, while the share of final videos with no defects was 56.5%. Being able to generate something and being able to use it directly in production were different standards.

Remaining limitations

Limitations remained in overlapping characters, body proportions, pose reproduction, and background consistency across camera angles. Unwanted people appearing in video could not be fully prevented.

FROM RESEARCH TO CREATION

Beyond generated results,
toward production that expresses intent.

We tested feasibility, analyzed limitations, and added tools for direct editing.
A2P's records trace our exploration of both better generation technology and better tools for making things.

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