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POSESHOT / RELEASE NOTES

More precise,
more freedom to direct.

Explore how PoseShot's scene composition, pose editing, and camera tools
evolved through dated development updates.

Project period —

Change log

Camera path recording and pose interpolation

Added

  • Camera Path Record

    Record simple camera movements and pose changes after saving frames with Frame Save.

    Camera path recording result
    Camera path recording process
  • Pose Interpolation

    Added interpolation between poses.

    Pose interpolation

Improved

  • Context menu

    Moved complex interfaces and frequently used functions into the context menu for easier access.

    Context menu
    Context menu
    Feature selection
    Feature selection
Change log

Hand pose editing and more stable controls

Added

  • Hand Editor

    Added the Hand Editor for editing hand poses.

    Hand pose editing
  • Apply poses by body part

    Apply a pose to a selected region, such as the upper or lower body.

    Select the application range
  • Copy and paste poses

    Copy an existing pose and paste it for reuse.

    Copy and paste poses
  • Infinity Grid

    Added Infinity Grid to the scene editor.

    Before
    Before
    After
    After

Fixed

  • Image2Pose timeout

    Fixed the 504 error that occurred when processing exceeded 30 seconds. Changed fal API calls from synchronous to asynchronous processing.

  • Rotation Gizmo sensitivity

    Reduced excessive sensitivity in rotation controls.

    Before improvement
    After improvement
Change log

Expanded scene composition and detailed editing

Added

  • Eight basic primitives

    Added Sphere, Cuboid, Wall, Cylinder, Capsule3D, Cone, Torus, and Plane.

    Basic primitives
    Basic primitives
    PoseShot example
    PoseShot example
    Images generated using a PoseShot reference
    Images generated using a PoseShot reference
  • Multiple selection, copy, and paste

    Supports multiple selection with Cmd, Ctrl, and Shift, plus Cmd/Ctrl+C and Cmd/Ctrl+V shortcuts.

    Multiple selection, copy, and paste
  • Finger editing

    Added editing of character fingers.

    Finger editing
    Example application
    Example application
  • Transform editing

    Added move, rotate, and scale gizmos, along with numerical input controls.

    Move, rotate, and scale controls
    Character transform
    Example application
    Example application
    Numerical controls
  • Colors for identifying meshes

    Assign colors to primitive and character meshes to distinguish objects.

    Assign mesh colors
  • Manual Detection Mask for Image2Pose

    If automatic detection fails, manually define a character's Detection Mask. Manual detection supports one character at a time.

    Manual Detection Mask
    Manual Detection Mask
  • Call Image2Pose using an image URL

    Run Image2Pose externally by passing an image URL. A separate guide linked from the original document explains how to retrieve editing results.